Corrupt the Spire cards

NameImageRarityTypeCostDescription
Bad BreathSpecialStatus1Ethereal. Exhaust. At the end of your turn, gain 1 Frail.
Bad BreathSpecialStatus1Ethereal. Exhaust. At the end of your turn, gain 1 Frail.
Bad BreathSpecialStatus1Ethereal. Exhaust. At the end of your turn, gain 1 Frail.
Bad BreathSpecialStatus1Ethereal. Exhaust. At the end of your turn, gain 1 Frail.
Bad BreathSpecialStatus1Ethereal. Exhaust. At the end of your turn, gain 1 Frail.
Bad BreathSpecialStatus1Ethereal. Exhaust. At the end of your turn, gain 1 Frail.
Bad BreathSpecialStatus1Ethereal. Exhaust. At the end of your turn, gain 1 Frail.
Bad BreathSpecialStatus1Ethereal. Exhaust. At the end of your turn, gain 1 Frail.
Bad BreathSpecialStatus1Ethereal. Exhaust. At the end of your turn, gain 1 Frail.
Bad BreathSpecialStatus1Ethereal. Exhaust. At the end of your turn, gain 1 Frail.
BedeviledSpecialStatus3Exhaust.
BedeviledSpecialStatus3Exhaust.
BedeviledSpecialStatus3Exhaust.
BedeviledSpecialStatus3Exhaust.
BedeviledSpecialStatus3Exhaust.
BedeviledSpecialStatus3Exhaust.
BedeviledSpecialStatus3Exhaust.
BedeviledSpecialStatus3Exhaust.
BedeviledSpecialStatus3Exhaust.
BedeviledSpecialStatus3Exhaust.
BoonSpecialStatus0Gain 1 (2) Block. Draw 1 (!M!) card(s). (not) Gain [E]. (.NL) Exhaust.
Celestial AegisSpecialPower1Reduce corruptthespire:Corruption by 1 (2). Shuffle 2 Boons each into your draw and discard piles. After playing all Boons, gain corruptthespire:Celestial Might.
ContagionSpecialStatus1Exhaust. At the end of your turn, add a Contagion to your discard pile.
ContagionSpecialStatus1Exhaust. At the end of your turn, add a Contagion to your discard pile.
ContagionSpecialStatus1Exhaust. At the end of your turn, add a Contagion to your discard pile.
ContagionSpecialStatus1Exhaust. At the end of your turn, add a Contagion to your discard pile.
ContagionSpecialStatus1Exhaust. At the end of your turn, add a Contagion to your discard pile.
ContagionSpecialStatus1Exhaust. At the end of your turn, add a Contagion to your discard pile.
ContagionSpecialStatus1Exhaust. At the end of your turn, add a Contagion to your discard pile.
ContagionSpecialStatus1Exhaust. At the end of your turn, add a Contagion to your discard pile.
ContagionSpecialStatus1Exhaust. At the end of your turn, add a Contagion to your discard pile.
ContagionSpecialStatus1Exhaust. At the end of your turn, add a Contagion to your discard pile.
NudgeSpecialSkill1Gain 1 Dexterity. Gain 1 (2) Temporary_HP. Scry 1 (2). Draw 1 card. Draw 1 (2) card(s) next turn. Upgrade a random card in your hand. Exhaustive 2.
Shimmering ShieldSpecialPower1(Innate.)Whenever you play a card of a corruptthespire:different color, deal 2 damage to ALL enemies and gain 2 Block.
The FoolSpecialSkill1Choose one: Draw 3 (4) cards and draw 1 less card next turn, or draw 3 (4) cards next turn. Exhaust.
Wheel of FortuneSpecialSkill1Add 2 (3) random cards to your hand. Exhaust.
FatedSpecialCurseUnplayable. Remove this from your deck after winning 5 combats. (You need to win 5 more.)
Annihilation RaySpecialAttack2Ethereal. Deal 20 (24) damage. Gain 4 (5) Temporary_HP. When this card is Exhausted, add a random corrupted card to your hand.
Black OmenSpecialPower1At the start of your turn, apply 3 (4) corruptthespire:Abysstouched to ALL enemies.
Blasphemous HymnSpecialSkill1Ethereal. Apply 3 Weak to ALL enemies. Apply 1 corruptthespire:Abysstouched to ALL enemies for every 10 corruptthespire:Corruption. Exhaust. (not Exhaust.)
Blaze from BeyondSpecialAttack2Deal 14 (18) damage plus 1 damage for every 10 corruptthespire:Corruption to ALL enemies.
CondemnSpecialAttack1Deal 13 (15) damage. Enemy loses HP equal to 4 (6)% of their Max HP. Gain 1 corruptthespire:Corruption.
Corrupted FormSpecialPower3Ethereal. (not Ethereal.) Gain 5 corruptthespire:Corruption. At the end of your turn, deal 30% corruptthespire:Corruption damage to ALL enemies.
Dark LoreSpecialSkill0Draw 3 (4) cards. Gain 2 corruptthespire:Corruption.
Death TouchSpecialAttack1Deal 1 damage. Apply 9 (12) corruptthespire:Abysstouched.
Devil's BargainSpecialSkill1Put 3 (5) cards from your discard pile into your hand. Discard all other cards. Gain 2 corruptthespire:Corruption. Exhaust.
Divine StrikeSpecialAttack1Deal 6 damage. Gain 1 (2) Mantra. Shuffle this card into your draw pile.
Drain LifeSpecialAttack1Deal 5 (6) damage. Heal 5 (6) HP. Gain 1 corruptthespire:Corruption.
Eldritch FireSpecialAttackXLose X HP. Deal 10 (13) damage to ALL enemies X times. ALL enemies lose 2 (3) times X Strength this turn. Exhaust.
Eldritch InsightSpecialSkill1Choose 1 of 3 random cards from your draw pile and put it into your hand, 2 (3) times. Gain 1 corruptthespire:Corruption.
Essence RipSpecialAttack0Deal 5 (7) damage. corruptthespire:Corruption 50+: Twice. corruptthespire:Corruption 100+: Three times. corruptthespire:Corruption 200+: Four times.
FragmentizeSpecialAttack1Deal 12 (15) damage. If Fatal and your corruptthespire:Fragment of Corruption count is under 8, gain a corruptthespire:Fragment of Corruption. Exhaust.
Guiding StarSpecialPower1Gain 1 Focus. Gain 1 Orb slot.(Choose one: Channel 1 Lightning, Frost, or Dark.)
Hidden PotentialSpecialSkill1Gain 12 (14) Block. Discard a card. If it was corrupted, a Status, or a Curse, draw 1 (2) card(s) and gain 1 Artifact. Exhaust.
Infernal BargainSpecialPower1Now and each turn, choose one that hasn't already been chosen: Gain 10 (13) Block. Gain 2 (3) Strength. Draw 2 (3) cards. Take 20 damage at the end of your turn.
Inner FlameSpecialPower1Gain 2 (3) Strength and 2 (3) Dexterity. Gain 1 corruptthespire:Corruption.
Journey BeyondSpecialPower1Gain 2 Dexterity. Choose 1 of 3 random cards to add into your hand. (It costs 1 less this combat.)
Lightning BloodSpecialSkill1Lose 1 HP. Gain 3 Strength. Gain 3 corruptthespire:Metallicize. Exhaust. (not Exhaust.)
Lord of NightmareSpecialPower2 (1)Whenever you draw a corrupted card, draw a card. Whenever you play a corrupted card, gain 6 Block.
Maniacal RageSpecialPower1Gain 6 (9) Temporary_HP. Gain Strength equal to the larger of your corruptthespire:common debuff stacks or the number of Status cards in your draw and discard. corruptthespire:Corruption 150+: Gain 3 Temporary_HP.
Mask of ShardsSpecialSkill2Lose 2 HP. Gain 15 (20) Block plus 1 Block for every 10 corruptthespire:Corruption.
Night's WhisperSpecialSkill1 (0)Apply 1 Weak. corruptthespire:Corruption: 30+: Enemy loses 1 Strength. 60+: Apply 1 Vulnerable. 90+: Double these debuffs. 120+: Triple these debuffs. Exhaust.
Profane ShieldSpecialSkill1Gain Block equal to 15 (20)% corruptthespire:Corruption. Exhaust.
RetributionSpecialAttack1Deal 8 damage. For each debuff on you (and the enemy), deal 8 damage again.
Shadow and FlameSpecialAttack1Deal 10 (12) damage. Apply 2 (3) Vulnerable. Apply 2 (3) corruptthespire:Abysstouched. Gain 2 Frail.
UnearthSpecialSkill1Scry 2 (4). Put a card of a corruptthespire:different color from your discard pile into your hand. If you cannot, draw a card.
Unnatural OrderSpecialPower0(Innate.)Poison gains all the benefits of corruptthespire:Abysstouched. Convert all corruptthespire:Abysstouched to Poison. When you apply Poison or corruptthespire:Abysstouched, apply 1 more.
Void ArmorSpecialSkill2Gain 18 (23) Block. Apply 1 (2) Weak to ALL enemies. Add a Void into your discard pile.
Wicked WardSpecialSkill0Gain 5 (7) Block. corruptthespire:Corruption 60+: Gain 4 (5) additional Block.

Corrupt the Spire relics

NameImageTierPoolDescriptionFlavor
Abyssal OrbSpecialAt the start of your turn, apply 1Abysstouched to a random enemy. Whenever you apply Abysstouched, apply 1 additional Abysstouched.It gazes back at you.
Bag of TricksSpecialAt the start of each combat, gain 1AfterImage. Draw 1 less card on the first turn of each combat.Trick or treat!
Bean SproutsSpecialWhenever you gain Frail or Vulnerable, or lose Dexterity due to an enemy, gain 1 Strength and 5Block. You gain this even if Turnip prevents the Frail.They go well with everything.
Black CardSpecialShop prices are reduced by 30%. Whenever you enter a shop room, gain 2Corruption.For the truly elite, by invitation only.
Blighted SpirefruitSpecialUpon pickup, reduce your Max HP by 4. Start each combat with 2Strength.Infected with the Spireblight, but maybe eat it anyway?
Bottled PrismSpecialUpon pickup, choose a card of a different color. Start each combat with this card in your hand.The interaction of the bottle and the prism inside it creates fascinating rainbows.
Bottomless Mead HornSpecialBased on the size of your deck: 20+: At the start of combat, gain 1Strength and 1Dexterity.30+: At the start of combat, Exhaust1Strike and1Defend in your draw pile. 40+: At the start of your turn, draw 1 additional card.Drink the sea.
Burning RingSpecialAt the start of each combat, draw 1 additional card. At the end of combat, heal 3 HP.Snake design. Maintains a flow of fresh blood.
Chthonic BlessingSpecialGain 15Gold after every non-Boss combat. Gain a relic after every 7 non-Boss combats. Future card rewards have 1 less card to choose from.The riches of the land, accumulated and hoarded.
Corrupted EggSpecialCards in rewards have +33% chance to be upgraded. Gain 1Corruption every time you gain an upgraded card.Whatever life there once was here has been overtaken by corruption.
Corrupted ToolboxSpecialAt the start of each combat, choose 1 of 3 random corrupted cards and add the chosen card into your hand.Everyone has a price.
Deck of Many FatesSpecialAdd a random card to your hand at the start of one of the first three turns of combat, chosen randomly. The card will be common if on turn one, uncommon if on turn two, and rare if on turn three.The intricately drawn cards feel filled with omens and portents.
Doom SightSpecialAt the start of your 3rd turn, draw 1 card and apply 1Weak to ALL enemies.There is a future in which I can see only mist and a single shadow.
Doom WingSpecialWhenever you play a Power card, gain 2Thorns.There is a future in which I can see only mist and a single shadow.
Fragment of CorruptionSpecialSmall fragment of corrupted Spirestone. Can be used at corrupted Rest Sites.Both danger and power.
Gnostic BlessingSpecialAt the start of your turn, draw 1 additional card. At the start of each combat, gain 2Metallicize. Future card rewards have 1 less card to choose from.The pursuit of knowledge, relentless and deranged.
GoheiSpecialWhenever you would receive 10 or more unblocked Attack damage, receive 5 less and add a Wound to your discard pile.This tasseled rod cleanses and protects.
Hand of MidasSpecialGain [E] at the start of your turn. Elites drop 175Gold instead of a relic.Makes it hard to eat and drink.
Harbinger's ClawSpecialCorruption increases your attack damage by the same percent that it increases enemy attack damage.The claw of an otherworldly horror.
Harbinger's SkullSpecialIf you do not play any Powers during your turn, gain 3Block at the end of your turn and draw 1 additional card at the start of your next turn.The skull of an otherworldly horror.
Heavy SwordSpecialAt the start of your 4th turn, gain 3Strength.It was too big to be called a sword. Massive, thick, heavy, and far too rough. Indeed, it was a heap of raw iron.
Hideous StatueSpecialAfter every 3 combats, receive a corrupted potion reward.A large stone statue of a creature you hope to never see.
Mask of NightmaresSpecialWhenever you enter a corrupted room, raise your Max HP by 2.Every glimpse is disturbing, in new way each time.
Mystifying TimepieceSpecialIf you do not play any cards that cost 0 during your turn, draw 1 additional card at the start of your next turn.The time it keeps doesn't correspond to any system you know.
Obsidian ShovelSpecialYou can now gain corrupted relics at corrupted Rest Sites.Made of a special material that absorbs corruption.
Ominous BraceletSpecialReduce Corruption gained from entering rooms by 2. Corrupted events, treasures, and shops no longer give the lowestrewardoutcomes.A ward that guides its bearer to greatness.
Oozing HeartSpecialAt the start of elite combats, heal 16 HP. Whenever you climb a floor, if you are above 1 HP, lose 1 HP.Slowly leaks, but beats rapidly when danger is near.
Rusted OrichalcumSpecialAt the start of your first 3 turns, gain 11 Block. At the start of combat, gain 3Constricted.But this metal is supposed to be indestructible....
Shimmering FanSpecialWhen you play cards of 3 different colors in a turn, gain 7Block.The fan responds to a mix of energies in air around it by defending its bearer.
Slime ShieldSpecialAt the start of each combat, gain 1Artifact,1Metallicize, and 1PlatedArmor, and shuffled 1Slimed into your draw pile.Good defense, but very slippery.
Transcendent EyeSpecialAt the start of your 2nd turn, Scry1 and draw 1 card.The creature's eye still seeks out prey.
Transcendent PetSpecialAt the start of your 2nd turn, apply 1Vulnerable and 4Abysstouched to ALL enemies.Surprisingly cute, in a grotesque sort of way.
Unreliable CharmSpecialAt the start of each combat, if the floor number is even, gain 1Strength and 1Buffer. If the floor number is odd, gain 1Dexterity and 1Thorns.Sometimes it works.

Corrupt the Spire potions

NameImageRarityDescription
Abyssal BrewCorruptedApply 6Abysstouched to ALL enemies.
Corrupted PotionCorruptedChoose 1 of 3 random corrupted cards to add to your hand, it costs 0 this turn.
Dark ElixirCorruptedGain 2Strength and 2Dexterity. Gain 2Corruption.
Profane MixtureCorruptedGain 1HandoftheAbyss.
Void BombCorruptedDeal 30%Corruption damage.

Corrupt the Spire keywords

NameDescription
AbysstouchedIncreases attack damage taken and deals damage every turn.
After ImageWhenever you play a card, gain Block.
BufferPrevent the next HP loss.
Celestial MightAt the beginning of your turn, gain 2TemporaryHP and deal damage to ALL enemies equal the floor number divided by 4.
Common DebuffWeak,Frail,Vulnerable, negative Dexterity, negative Focus,Confused.
ConstrictedDeals damage to you at the end of your turn.
CorruptionCorruption, tracked in the upper right.
Different ColorAny color other than your character's normal card color.
Fragment of CorruptionSmall fragment of corrupted Spirestone. Can be used at corrupted Rest Sites.
Hand of the AbyssWhenever you deal unblocked attack damage, apply Abysstouched.
Lowest Reward OutcomesOutcomes that only add FragmentsofCorruption.
MetallicizeGain Block at the end of your turn.
Plated ArmorGain Block at the end of you turn. Reduced by receiving unblocked attack damage.

Corrupt the Spire creatures

NameImageTypeHP
Corruption ManifestNormal22
Delirium ManifestNormal28
DoomElite130
Flame ManifestNormal14
HarbingerElite150
Lesser DevourerElite35
Lesser DevourerElite45
Lesser DevourerNormal35
Master of Time and SpaceBoss275
Pandemonium ArchfiendBoss425
Spatial PhantasmBoss90
Strife ManifestNormal10
Temporal PhantasmBoss60
Transcendent DevourerElite100
Treasure WardenElite55
Treasure WardenElite55